Scent of a Gamer

From the computer to the tabletop, this is all about games. Updated each week-end.

Twenty Years is Not so Far

I’ve spent some time playing the recent re-release of Wasteland, which I picked up over GoG. It has been a surprisingly pleasant experience. Sometimes, you can go back but when … Continue reading

November 24, 2013

Design Time 4 – To Rule Them All

Rules. More than any other aspect, rules are how designers communicates the game they is trying to make to their audience. You can design outlandish alienating characters, or a set … Continue reading

November 24, 2013 · 1 Comment

Jane McGonigal’s Massively Multiplayer Audience

I’ve been following Jane McGonigal for a number of years now. In fact, reading her book, Reality is Broken, inspired me to create A Game of Games (which I previously … Continue reading

November 18, 2013

MtG Artists: Scott M Fischer

Scott M. Fischer’s art was some of the first that drew my eye when I began playing Magic: the Gathering. It was the art that got me into the game, … Continue reading

November 16, 2013 · 3 Comments

Design Time 3 – Top or Bottom?

Welcome to the third Design Time, following me as I design my own tabletop miniatures game. If you haven’t already, check out parts 1 and 2. For the third part, … Continue reading

November 16, 2013 · 2 Comments

A Classic Returns

Wasteland remains one of my favourite games. I played this on the Commodore 64 back in the day and had a blast. It could even be played as a multiplayer … Continue reading

November 10, 2013

12 Elements, the making of

This article hosted in Pins of War is timely, given the new Design Time series on Scent of a Gamer. Twelve Elements designers talk about how they designed their game, … Continue reading

November 9, 2013 · 1 Comment