My top Commodore 64 games, 21-30
This continues the journey through some of my favourites games for the Commodore 64, chosen from among those games I played on the platform. 21 Elite A version of this … Continue reading
My top Commodore 64 games, 31-40
The Commodore 64 turned 40 years old in 2022, and to celebrate that achievement I am going to list my favourite 40 games on the platform. This was my first … Continue reading
2021 early sales update from ICv2
It’s premature to call 2021 a post-COVID year, but it feels different from last year at least. Of course, 2020 saw record sales for hobby games across the board, and … Continue reading
Local Game Store tips with ICv2
ICv2 has a feature called ‘Busines 3×3’ where they ask gaming store owners to talk about 3 things they do well, three things they wish they hadn’t done, and then … Continue reading
Specialist Games rules writer wanted
Games Workshop are advertising for a rules writer with a focus on their range of specialist games. The description mentions Blood Bowl specifically: Do you want to develop existing games … Continue reading
My gamer’s journey
It all began with Battlecars, a very old board game by Games Workshop. I’d played other games before of course, the usual chess, draughts, Monopoly. I was already a gamer, … Continue reading
FFG and GW part ways
For the past few years, Fantasy Flight Games have produced a number of titles under licence from Games Workshop. These titles have included new editions of old Games Workshops games, … Continue reading
The billion dollar hobby
IcV2’s latest industry update is available, and they have a new and larger estimate for the total size of the hobby games industry. $1.2 billion in their new figure and … Continue reading
5 Musts when running a tabletop games league
Whether it is for card games, board games, or miniatures games, a league can be an effective way to getting players to gather, meet one another, and play lots of … Continue reading
New Blood Bowl miniatures spotted
I was not expecting to write this kind of update. New Blood Bowl figures have been spotted from GW, heralds of a new edition of that great game. The current … Continue reading
Stonemeier Games Crowdfunding articles
Stonemeier games are well worth listening to on the subject of crowdfunding. They have a series of successful Kickstarters behind them, culminating in Scythe. At their website you will find … Continue reading
Further growth for hobby games
Hobby Games in North America have grown by an impressive $180 million since 2013 to reach a $880 million in size. The latest report from ICv2 has more details and … Continue reading
Six straight years of growth for hobby games: ICv2
The last year hobby games (a catchall term for board, card, dice miniatures and RPGs) failed to grow was in 2008 – the year that the GFC really hit home. … Continue reading
So you want to be a tabletop game designer
This is the title of a great article you should check out if you’re interested in designing tabletop games. The article covers the basics and also gives a logical stage-by-stage … Continue reading
Are you a ‘one game’ gamer?
A recent article at Kotaku looks at a rising phenomenon; gamers who only play one game. While this is not a new phenomenon it appears to be more common than … Continue reading
Star Wars Armada announced
Fantasy Flight Games will be releasing a companion game it its popular X-Wing Miniatures games. Called Star Wars Armada this game will focus on larger battles with bigger ships. … Continue reading
The time-poor gamer
A post at Quirkworthy caught my attention the other day, about being able to put time back into your gaming hobby, and where to put that time. It got me … Continue reading
Design Time: don’t give up
Boing Boing posted a great article on why you shouldn’t give up during the game design process. Basically a couple of people came up with a game idea, and everyone … Continue reading
Tabletop Growth Continues
ICv2 have their periodic look at the tabletop games industry up. The growth over the past three years has continued. Very few industries (or businesses) can say they grew by … Continue reading
Design Time 4 – To Rule Them All
Rules. More than any other aspect, rules are how designers communicates the game they is trying to make to their audience. You can design outlandish alienating characters, or a set … Continue reading
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