Scent of a Gamer

From the computer to the tabletop, this is all about games. Updated each week-end.

Game Design: Challenge Yourself —

As I mentioned on Monday, I’m swapping out Project Shuriken for the moment while I polish my drawing skills a bit more. The replacement is a tabletop SF skirmish game … Continue reading

March 4, 2020

Game design package on Kickstarter

An interesting project popped up on Kickstarter recently. The White Box advertises itself as the game design workshop in a box. If you’re a budding tabletop game designer this project … Continue reading

April 23, 2017 · 2 Comments

Dangerous Design

I started the design time series in part because I was frustrated by the lack of good, clear articles about tabletop game design. Since then I have discovered many more … Continue reading

February 1, 2015

Infinite Dungeon?

Those articles about procedural content in computer games allowing for effectively infinite play got me thinking in the direction of tabletop games. Because that’s the way I am. Could that … Continue reading

October 18, 2014

The life and times of a board game

Introduced this week through ICv2 comes the life and times of a board game. This is an information page for board game designers on the stages of the game going … Continue reading

October 11, 2014

Fun with as-fan

As-fan is an internal term used by Magic: the Gathering designers to talk about the likelihood of a card of group of cards appearing in a pack. Mark Rosewater’s has … Continue reading

October 11, 2014

A game designer challenge

Are you an armchair game designer? Do you have half-finished game designs and mechanics lying around the house? There’s a challenge currently being run by Beasts of War that may … Continue reading

September 28, 2014

Dungeon Saga: crowdfunding and conversation

Dungeon Saga is a project on Kickstarter right now, creating a new dungoneering board game. A group of heroes enter the dungeon to battle against the evil hordes of whatever is … Continue reading

August 23, 2014

Game Design at PAX AUS

At PAX Aus I was able to attend the seminar of games design, and I was glad I did. At the time, I had to concede the finals of a … Continue reading

December 14, 2013 · 4 Comments

12 Elements, the making of

This article hosted in Pins of War is timely, given the new Design Time series on Scent of a Gamer. Twelve Elements designers talk about how they designed their game, … Continue reading

November 9, 2013 · 1 Comment

Design Time

I’ve been collecting and playing miniatures games for over 2 decades now. In that time I’ve designed a number of expansion, scenarios and supplements – several were published in Games … Continue reading

November 3, 2013 · 4 Comments