Game Design: Challenge Yourself —
As I mentioned on Monday, I’m swapping out Project Shuriken for the moment while I polish my drawing skills a bit more. The replacement is a tabletop SF skirmish game … Continue reading
Game design package on Kickstarter
An interesting project popped up on Kickstarter recently. The White Box advertises itself as the game design workshop in a box. If you’re a budding tabletop game designer this project … Continue reading
Dangerous Design
I started the design time series in part because I was frustrated by the lack of good, clear articles about tabletop game design. Since then I have discovered many more … Continue reading
Infinite Dungeon?
Those articles about procedural content in computer games allowing for effectively infinite play got me thinking in the direction of tabletop games. Because that’s the way I am. Could that … Continue reading
The life and times of a board game
Introduced this week through ICv2 comes the life and times of a board game. This is an information page for board game designers on the stages of the game going … Continue reading
Fun with as-fan
As-fan is an internal term used by Magic: the Gathering designers to talk about the likelihood of a card of group of cards appearing in a pack. Mark Rosewater’s has … Continue reading
A game designer challenge
Are you an armchair game designer? Do you have half-finished game designs and mechanics lying around the house? There’s a challenge currently being run by Beasts of War that may … Continue reading
Dungeon Saga: crowdfunding and conversation
Dungeon Saga is a project on Kickstarter right now, creating a new dungoneering board game. A group of heroes enter the dungeon to battle against the evil hordes of whatever is … Continue reading
Game Design at PAX AUS
At PAX Aus I was able to attend the seminar of games design, and I was glad I did. At the time, I had to concede the finals of a … Continue reading
12 Elements, the making of
This article hosted in Pins of War is timely, given the new Design Time series on Scent of a Gamer. Twelve Elements designers talk about how they designed their game, … Continue reading
Design Time
I’ve been collecting and playing miniatures games for over 2 decades now. In that time I’ve designed a number of expansion, scenarios and supplements – several were published in Games … Continue reading
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