From End Times to Time of Ending
With the release of Fall of Cadia, even the most skeptical of gamer must acknowledge we are seeing a re-run of the End Times, except this time it is Warhammer … Continue reading
Smiths of Winterforge Kickstarter
Smiths of Winterforge is a fun board game that puts you at the head of a proud dwarf clan. Your task is to forge the best weapons, armour, and equipment … Continue reading
The perils of crowdfunding success
Jamey Stegmaier’s series of articles on crowdfunding and game design continue with two articles examining the process of shipping Scythe. “Shipping Scythe has been exhausting, draining, and discouraging. I could … Continue reading
The Ninth Age
It’s been over a year since Games Workshop took Warhammer out behind the chemical sheds to be shot. Reality has sunk in for most gamers. Warhammer is gone; Age of Sigmar … Continue reading
Do the Clues point to Contraptions?
Do the Clues point to Contraptions? In 2007 the card Steamflogger Boss was printed in the Future Sight set. It has remained controversial ever since. Here’s the card: And here’s … Continue reading
Create digital D&D content
The Dungeon Master’s Guild website now allows players to create and share (or sell) content for Dungeons & Dragons 5th edition. If you’re a creative types with adventures to share, … Continue reading
The secret history of Dominion
Designer Donald Vaccarino gives a detailed account of how he created the best-selling game Dominion, from playtesting through to publishing. Read it on BoardGameGeek He shares some interesting insights into … Continue reading
New gains, familiar pains: a first response to the Age of Sigmar rules
Warhammer has finally died its slow death. The game has limped on for too many unproductive anti-innovative years. It is finally gone, taken off the life support it was on … Continue reading
Dangerous Design
I started the design time series in part because I was frustrated by the lack of good, clear articles about tabletop game design. Since then I have discovered many more … Continue reading
So you want to be a tabletop game designer
This is the title of a great article you should check out if you’re interested in designing tabletop games. The article covers the basics and also gives a logical stage-by-stage … Continue reading
Army of Wild Places – an army list for Of Gods & Mortals
From deep forests to high mountains, from deep caves to lost cities, from perilous marshes to uncharted crags comes the army of Wild Places. Wherever men fear to go, they … Continue reading
Infinite Dungeon?
Those articles about procedural content in computer games allowing for effectively infinite play got me thinking in the direction of tabletop games. Because that’s the way I am. Could that … Continue reading
The life and times of a board game
Introduced this week through ICv2 comes the life and times of a board game. This is an information page for board game designers on the stages of the game going … Continue reading
Fun with as-fan
As-fan is an internal term used by Magic: the Gathering designers to talk about the likelihood of a card of group of cards appearing in a pack. Mark Rosewater’s has … Continue reading
Looking anew at dice
Dice have been around for thousands of years, yet we can still find new ways to use them in games. This article at Boing Boing caught my eye. It features … Continue reading
A game designer challenge
Are you an armchair game designer? Do you have half-finished game designs and mechanics lying around the house? There’s a challenge currently being run by Beasts of War that may … Continue reading
Dungeon Saga: crowdfunding and conversation
Dungeon Saga is a project on Kickstarter right now, creating a new dungoneering board game. A group of heroes enter the dungeon to battle against the evil hordes of whatever is … Continue reading
Design Time: don’t give up
Boing Boing posted a great article on why you shouldn’t give up during the game design process. Basically a couple of people came up with a game idea, and everyone … Continue reading
Conspiracy!
Wizards of the Coast have done a great job over the past few years of releasing a new multiplayer game variant. We have had Planechase, that allows players to give … Continue reading
Game Design at PAX AUS
At PAX Aus I was able to attend the seminar of games design, and I was glad I did. At the time, I had to concede the finals of a … Continue reading
You must be logged in to post a comment.