I painted two character models for Cursed City, using the same gold paints – Retributor Gold and Liberator Gold, both from Games Workshop. Here is how they each came out:
The difference was in the wash. The human character on the left was painted using what I think of as ‘the Duncan method’ since I literally learned it watching one of Duncan Rhodes’ videos when he was at Games Workshop.
Retributor Gold is followed with a wash of Reikland Fleshshade, then Retributor Gold is laid back on top of this, and highlighted with Liberator Gold.
The Ogre was painted with Retributor Gold, but I used a slightly thinned Black Templar contrast paint as the wash. The rest of the method remained the same, I went back over this with Retributor GOld, and then highlighted with Liberator Gold.
As you can see, these two golds look quite different, and it’s all down to a red/brown wash versus a contrast black. For now, I prefer the look after the contrast black, but that might just be the thrill of the new.
I paint my golds with a black wash. I’ve tried using brown but it doesn’t quite give the same definition IMHO.
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I’m a convert to the black wash for now!
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I’ve always used a flesh wash, but seeing this I think I’m a convert!
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I was really surprised (in a good way!) by the difference
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I also really like the black too. Will definitely be trying that out. Cheers Dave
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Thanks! One thing I did to create variety was use additional layers in the folds to create deeper shadows.
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I do prefer the black.
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Even though I had no problem with what I was originally doing, I don’t think I could go back to the Fleshshade now.
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I think you can do a lots with golds depending on the wash, I also sometimes use a brown wash and that comes out different again.
It’s great to get different shades and an interesting way to get different golds on 1 model.
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Looking good! I like to mix up the way I do golds unless it needs to be uniform across models for some reason (Marines, Retributors, etc) so having more effective methods in the toolkit can only be a good thing.
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