Scent of a Gamer

From the computer to the tabletop, this is all about games. Updated each week-end.

Choosing a chapter

One thing almost every player of Warhammer 40,000 will do is choose a chapter to play with. Space Marines in the setting are divided into around 1,000 chapters of about 1,000 marines each. These chapters range from the so well-known they have their own Codex, chapter-specific rules, and heroes, to somewhat known, to totally unknown.

This leaves players with the opportunity to take a known chapter (often with their own transfer sheets!), take a lesser known one, or else to invent their own.

This applies to painters too. As I get down to the last couple of hundred figures, I have found some random Space marines miniatures from over the years. So, they need painting, which means they need painted as a particular chapter.

My method

After considering, but ultimately deciding against the Raven Guard, I headed over to the Warhammer 40,000 wiki and its list of known chapters. Some of these chapters have little more than a colour scheme and a chapter symbol – some don’t even have that! Others have far greater detail so there’s plenty to choose from.

Basically, I started at the top of the list and went shopping for a chapter.

My choice

Eventually my eyes alighted on the Red Templars. Here’s the entirely of the known information about them:

Three things drew me to the red Templars. First, that chapter symbol. I have a few Fleur de Lys transfers on those old Bretonnian sheets, and getting more would simply be a case of picking up a new release Sisters of Battle transfer sheet (which exists, right?) should I suddenly need more.

Second is the brief history of the chapter. I’m not the only one who enjoyed reading about the Imperial Fists in the recent novel Saturnine. I didn’t fancy painting yellow though, so this chapter solves that problem.

Third is the painting challenge. Like yellow, I have always found red a bit of a challenge, especially on larger flat surfaces. So this chapter gives me something to improve on too.

The fourth reason on my list of three is the fact that very little is known about the Red Templars other than their name and progenitor chapter. This means I can make up as much background as I like, so you can look forward to that over the coming months too!

Short term, get ready for some red space marines who aren’t Blood Angels.

6 comments on “Choosing a chapter

  1. Guru PIG
    June 6, 2021

    I originally decided on my own chapter the Blue Skulls using the Ultramarine Codex as a base way back in 2001, but with a completely different backstory. I went through the same exercise as you did but decided i wanted to devise my own history. This allowed me to create all sorts of different units, including an engineering company (Rhino’s with all sorts of digging, dozing, grading etc implements), my own organisation, Heroes, and units. I eventually sold it but still have all of the history, photos, codex etc. which I flip through every now and then.

    Great post.

    Liked by 2 people

    • davekay
      June 6, 2021

      Cheers, unique units sounds good! I’m looking forward to putting out some backstory for the chapter (probably more so than actually painting them!)

      Liked by 1 person

  2. terryshithole
    June 7, 2021

    i made a homebrew chapter rather than pick a previously mentioned one, but i really struggled for a name! everything i thought of had either been done before or was the name of a fascist paramilitary unit!

    Liked by 2 people

    • davekay
      June 7, 2021

      I started at A and got to R before I found a name and colour scheme I liked. Getting the name, colour scheme, and chapter badge done in one hit has its advantages.

      Like

  3. John@justneedsvarnish
    June 7, 2021

    That sounds like a wise approach to me! 🙂 Picking a more obscure chapter and inventing your own backstory sounds much more interesting!

    Liked by 1 person

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This entry was posted on June 6, 2021 by in Inspiration, Miniatures, Painting & Modelling and tagged , .
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