From the computer to the tabletop, this is all about games. Updated each week-end.
Magic’s Ravnica setting is one vast city, leading to some interesting interpretations of factions more associated with nature. The elves and centaurs of the Selesnya guild harmonise their built structures with natural ones, as demonstrated here in Rob Alexanders excellent art:
The temple structure looks overgrown, but it’s not in ruins. The tended gardens near the centre show us that this space is looked after, and appears as it is meant to. The temple structure is vast, but the great trees make it seem small.