From the computer to the tabletop, this is all about games. Updated each week-end.
Change has been a constant for Magic’s organised play over the past few years, and these changes have not always been well-received.
The most recent changes focused on streaming and online play, along with the establishment of a Magic Pro League (MPL), of 32 players all on professional contracts.
This seemed good in the abstract, but in practise we’ve seen players unceremoniously dumped from the MPL, or choose to leave, and then others elevated to the league with little clarity as to why.
In short, the old pathway model where a few players sat at the top of a pyramid and others could see the path, however narrow, to get there, was gone.
It’s back now, with a new league structure that maintains the MPL while putting back some kind of competitive pathway. Here’s the full article.
The pathway now looks like this:
The pathway is split between Magic Arena and paper or Magic Online play. There’s also regional pathways unique to paper to keep players in areas of lower tournament density in with a chance to climb to the highest heights.
Once you’re there, the MPL works like this:
Of the 24 players, 20 will remain in the following year. To me this doesn’t quite get the balance right between keeping people in, and providing for fresh blood, but we’ll see how this works in practise.
With all the uncertainty of recent months, it’s nice to see some attention being paid to this area of the game.