From the computer to the tabletop, this is all about games. Updated each week-end.
The SAGA Age of Vikings book presents 12 very different factions to players. This series will review each one in turn.
Who were they?
After the chaos around the fall of the Western Roman Empire, things has actually started to settle back down in Western Europe to something approaching stability. This ended with sails on the horizon denoting raiders from the lands of Scandinavia. These vikings traded, raided and settled their way across a huge expanse.
Your Viking force in SAGA has one unique option – the ability to take a single unit of up to 4 Berserkers. These are a type of Hearthguard unit with double the attacks in exchange for lower armour. Your Levies can have bows or javelins, while Warriors have no options.
Taking Harald Hardrada as your named character warlord also gives you access to Varangians – Heathguard with heavy armour and weapons.
The Viking strength is built around using warriors to shield your Berserkers until they get close enough to wreak huge amount of damage. With 16 base dice in combat they will occupy your opponent’s attention.
Viking abilities keep you fighting more fiercely for longer. Hjord removes a fatigue from all units within M of your Warlord, while Frigg gives you the option of removing a fatigue from your unit or gaining 3 attack dice, whichever is better at the time. Odin is a reaction ability that exhausts an enemy unit that is about to shoot, Ullr allows you to re-roll any attack dice that don’t score a hit.
It’s a brutal Battle Board that rewards players who get their units into combat and keep them there until the enemy is beaten.
Berserkers are the unit unique to the Viking list, so it’s difficult to take an army without them. beware of getting too carried away with Hearthguard, as you’ll need to numbers your warrior unit provides to see you through a game. Lots of combat means casualties on both sides, so don’t get attached to your units!