Scent of a Gamer

From the computer to the tabletop, this is all about games. Updated each week-end.

Not quite Necromunda

Gang Warfare returns to the hive cities of Warhammer 40,000 with the release of Shadow War: Armageddon. This release is similar but different when compared with the 1990s game Necromunda, as the box contents make clear:

shadowwar_contents.jpg

This time we don’t see human gangs fighting each other for spoils, but rather Kill Teams from Warhammer 40,000 battling it out over some pretty sweet terrain. If I were made of money I might buy multiple boxes for the terrain alone, and it looks compatible with other Warhammer 40,000 terrain.

While I will miss taking my Van Saar gang up against those vile Delaque scum, I can see the sense in this game’s different take. Rather than a gaming cul-de-sac, Shadow War provides a nice intro to Kill Teams which then can translate into more players for the main game. I get it.

To make this easier the Warhammer Community website has a series of downloads  allowing you to take more gangs in addition to those provided by the boxed set models. Do I take Mechanicum, or Chaos Cultists? Why not both?

I’ll also scan the rules and see if re-creating the classic Necromunda gangs makes sense. I’m sure I won’t be the only one.

 

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7 comments on “Not quite Necromunda

  1. Carlo
    April 8, 2017

    Definitely not Necromunda, I’d say. And I don’t see why creating Gang rules for this particular game system when the community has done such a great work on its own edition of Necromunda. No trading post? C’mon! 🙂
    Some of the mechanics appear to be even wonkier than the original Necromunda: a separate 2d6 ammo roll for every hit, to be taken after each hit? Hmm…
    Still, it makes sense in business terms, it may be nice for new players and it’s yet another excuse / temptation to buy that odd new box of minis… it surely got me ranting!

  2. cadianshock
    May 13, 2017

    Hey. I’ve just completed this project for tracking Kill Teams. It would be great if you could check it out and let me know what you think. You can add equipment, skills, injuries and more! http://shadow-war.zone/

    • davekay
      May 13, 2017

      Hey I like it, it looks like a good tool. The only changes I would suggest is 1. a way to see a list of all the teams on the site. Having them sortable by games played last updated, points value etc. would be a useful addition
      2. where possible have team records versus one another recorded. I’m not a technical person so I’m not sure how complex my suggestions would be to implement.
      It’s a great start though, and I’ve sent the link to a friend of mine who is running a Shadow War league.

      • cadianshock
        May 13, 2017

        Thanks for taking a look. New page done! http://shadow-war.zone/view-killteams

        Regarding the linking of Teams, what would be the output you would want to see if you could link Kill Team A to Kill Team B?

        Some ideas I had

        – which team won
        – which team won what
        – which fighters died
        – which fighters were promoted
        – which fighters gained skills
        – which fighters gained equipment

        etc

  3. davekay
    May 13, 2017

    I think it depends how much info you want, and who is going to enter it. Certainly having the results of games between teams would be good, anything else recorded could stem from that. Possibly even which scenario was played, including room for homebrew scenarios.

    • cadianshock
      May 17, 2017

      Side note: The horrible page refresh is now gone! Making Kill Teams is now much faster.

    • cadianshock
      May 18, 2017

      Thanks for the suggestions! Campaign will be here soon!

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This entry was posted on April 8, 2017 by in Miniatures, Tabletop and tagged , , , , .
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