Scent of a Gamer

From the computer to the tabletop, this is all about games. Updated each week-end.

Not quite Necromunda

Gang Warfare returns to the hive cities of Warhammer 40,000 with the release of Shadow War: Armageddon. This release is similar but different when compared with the 1990s game Necromunda, as the box contents make clear:


This time we don’t see human gangs fighting each other for spoils, but rather Kill Teams from Warhammer 40,000 battling it out over some pretty sweet terrain. If I were made of money I might buy multiple boxes for the terrain alone, and it looks compatible with other Warhammer 40,000 terrain.

While I will miss taking my Van Saar gang up against those vile Delaque scum, I can see the sense in this game’s different take. Rather than a gaming cul-de-sac, Shadow War provides a nice intro to Kill Teams which then can translate into more players for the main game. I get it.

To make this easier the Warhammer Community website has a series of downloads  allowing you to take more gangs in addition to those provided by the boxed set models. Do I take Mechanicum, or Chaos Cultists? Why not both?

I’ll also scan the rules and see if re-creating the classic Necromunda gangs makes sense. I’m sure I won’t be the only one.



One comment on “Not quite Necromunda

  1. Carlo
    April 8, 2017

    Definitely not Necromunda, I’d say. And I don’t see why creating Gang rules for this particular game system when the community has done such a great work on its own edition of Necromunda. No trading post? C’mon! 🙂
    Some of the mechanics appear to be even wonkier than the original Necromunda: a separate 2d6 ammo roll for every hit, to be taken after each hit? Hmm…
    Still, it makes sense in business terms, it may be nice for new players and it’s yet another excuse / temptation to buy that odd new box of minis… it surely got me ranting!

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This entry was posted on April 8, 2017 by in Miniatures, Tabletop and tagged , , , , .
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