From the computer to the tabletop, this is all about games. Updated each week-end.
Gang Warfare returns to the hive cities of Warhammer 40,000 with the release of Shadow War: Armageddon. This release is similar but different when compared with the 1990s game Necromunda, as the box contents make clear:
This time we don’t see human gangs fighting each other for spoils, but rather Kill Teams from Warhammer 40,000 battling it out over some pretty sweet terrain. If I were made of money I might buy multiple boxes for the terrain alone, and it looks compatible with other Warhammer 40,000 terrain.
While I will miss taking my Van Saar gang up against those vile Delaque scum, I can see the sense in this game’s different take. Rather than a gaming cul-de-sac, Shadow War provides a nice intro to Kill Teams which then can translate into more players for the main game. I get it.
To make this easier the Warhammer Community website has a series of downloads allowing you to take more gangs in addition to those provided by the boxed set models. Do I take Mechanicum, or Chaos Cultists? Why not both?
I’ll also scan the rules and see if re-creating the classic Necromunda gangs makes sense. I’m sure I won’t be the only one.