From the computer to the tabletop, this is all about games. Updated each week-end.
Designer Donald Vaccarino gives a detailed account of how he created the best-selling game Dominion, from playtesting through to publishing.
He shares some interesting insights into the game design process:
The concept was a game where you built a deck. I decided to take this to extremes: everything would be in the deck. Resources, actions, victory points, all in the deck. I didn’t do this for any special virtues it had, beyond sounding cool. Obviously having victory points in your deck meant that your deck would get worse as you got points, and that was nice, but I didn’t do it because of that, I did it just for the aesthetic joy of putting everything in the deck.
This article is a couple of years old now, but still makes for interesting reading.