From the computer to the tabletop, this is all about games. Updated each week-end.
There is a great interview with Rick Priestley over at Unplugged Games. I recommend this even if you aren’t especially a fan of the Warhammer universe.
As an industry veteran of some decades, Rick gives some great insights into how Games Workshop grew and changed over the years. He also details some of the tensions within the company, and how this has affected the products they do or don’t offer.
I’ve pulled out three of my highlights:
On the Lord of the Rings ‘bubble’:
“I pitched it to the company as a defensive move. I said that if we didn’t do it, then someone else would, and if they did well out of it then it could give them a step-up to a level where they could challenge us. But really, I just thought we should do it.”
On creative design versus sales:
“One thing Bryan [Ansell] said was that if the sales people got to be in charge of the studio, it would destroy the studio, and that’s exactly what happened.”
On missing the point in Warhammer 40,000
“The fact that the Space Marines were lauded as heroes within Games Workshop always amused me, because they’re brutal, but they’re also completely self-deceiving. The whole idea of the Emperor is that you don’t know whether he’s alive or dead. The whole Imperium might be running on superstition … I think a lot of that got missed and overwritten.”
The interview gives a great story of Games Workshop from its early beginnings to more or less the present (Rick left the company in 2010).