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Doomdark’s Revenge is one of my favourite computer games, but it is not frinedly to new players. In this game it is quite easy to spend your time wandering around, recruiting lords, but never really completing hte game. This guide is to help you complete the game with the minimum of fuss. We will focus on rescuiing Morkin and returing with him to the Gate of Varenorn. Shareth won’t be our focus here.
To save time reading, here is the tl;dr version:
The Tarithel gambit
Don’t move Luxor, unless you choose to enter the tunnel at the Gate of Varenorn. If you enter the tunnel with Luxor, don’t move Rorthron.
Otherwise send Rorthron north-east to recruit Careneon the Barbarian, then move the wizard back to the Gate. Careneon can recruit Torinarg (located south-west of the Gate, and many other Barbarian lords who stop by. Leave all barbarians recuited at the Gate of Varenorn. This gives you an army in case you are attacked later in the game.
Tarithel is your main character here. Recruit Imorthorn and move north, stopping off to get Thormand the Fey. Bring him with you, as Tarithel will benefit from escorts. If you can recruit Imulorn the Dwarf as you move north, do so, but don’t wait for him, he’s too slow.
Imorthorn can recruit every Fey lord in the game, so he can hang around the forest of Fangrim doing just that. Group all mounted Fey lords with Imorthorn and leave the lords on foot in a separate group. These two should make their way west to the gate of Varenorn, where they wil form another force in case you need one.
It’s all about Tarithels journey though. Once you have stopped by to see if Imelorn is home, travel east along the mountains of Kahortharg until you come to a passage.
In some games, as here, lords may already be gathering on the plains. Recruit who you can, but otherwise follow your path east.
No country for warm men
Once through the pass head north and east. You are in icelord country now, so be watchful for larger groupings of Icelords as these are to be avoided. Lone Icelords should be recruited where possible.
The trail north and east is long. When you reach the mountain pass into Icelord country you are about half way there.
There is this case, is the Pit of Fildrak in the north east corner of the map, estled against a line of mountains.
There are two things to do when you get there: send Tarithel and at least one other lord into the tunnel at the pit, and leave at least one lord at the pit. This stops the monsters from returning.
Once you are in the tunnel, he second leg of your journey can begin.
Once in the tunnel, you can’t lose your way, but the path twists and turns. Use the auto map if you have to and stay oriented. Ungroup one lucky lord and send him ahead of Tarithel to clear any monsters out of the way. You don’t want any random skulkrin attacks to ruin your game.
It’s easy to get fixated on Tarithel at this stage, but it’s important to check back with those at the gate of Varenorn every few days, to make sure no uninvited guests have appeared.
You can find weapons in the tunnels too.
Don’t send Tarithel first, tempting as it might be. Send another lord as the Palace of Berangria at the stop of those stair contains the Claws of Night, which will instantly end the day for whoever steps in there. Send someone else first, and leave that lord at the Palace. This will stop the claws from resetting.
Morkin should be just a couple of spaces away.
Only Tarithel can recruit Morkin (i.e. break Shareth’s spell) so make sure she makes the approach. Then it’s time to put on the banjo music and skedaddle!
The second half of this guide if the first half, but backwards. So follow the tunnel back to the Pit of Fildrak, then head south and west until you reach the Gate of Varenorn for a well-earned reunion. The only exception here is recruitment. Don’t bother, at this stage you can move past any roaming lords and head back to the gate.
Again, remember to check back with the lords at the gate to make sure you don’t miss any attacks made against them. Shareth is still out there, somewhere.
Remember to move anyone in the tunnel at the Gate of Varenorn back to the surface before night. With all four heroes at the Gate (Luxor, Rorthron, Taritehl, and Morkin) you will be awarded a worthy victory. Killing Shareth along the way will give you a complete win.