MTG Artists: Nils Hamm
Nils Hamm’s work first appeared in the Future Sight set. His style is quite different to many of the other artists being commissioned by Wizards of the Coast. This makes … Continue reading
Review: Rome Total War II
The remnants of the Sixth Legion stood shivering in the snow, watching their enemies approach. Their ragged breath formed fog in the air. There was blood on their weapons, on … Continue reading
Zombie Fighters
My tabletop miniatures tend to be fantasy, and with the release of SAGA historical. SF or modern day/ near future feature rarely. When I saw the zombie fighters box from … Continue reading
Blizzard Meet Sense (at last!)
Blizzard have announced the end of their real money auction house for Diablo 3. After a slow-motion train-wreck of announcements followed by a less than stellar response to the … Continue reading
Magic the Gathering: Theros Art Review
Wizards of the Coast have done a great job on the artwork for their Magic: the Gathering game over the past few years. The standard of the ‘average’ card is … Continue reading
Review: High Command (Privateer Press)
High Command is the new tactical card game from Privateer Press, based in their War Machine world. The card game takes a more strategic overview than the miniatures game, which … Continue reading
What I’ve Learned in 25 Hours of Total War: Rome II
1. I’m too busy playing to take screenshots. Instead, this article has a few shots, mostly promos from around the web. 2. It’s harder than I remember. Here’s my play time … Continue reading
Bones update 2
The first four Bones models are painted, and I thought it went rather well. The material, though soft, takes paint very well. It retains its softness after painting, so there … Continue reading
Imbrian update 3
The final three goblins of my 10-model Imbrian Arts collection are finally complete: In the previous update I spoke of the love/hate mature of painting these models. For these three … Continue reading
What Achievements Can Tell Us About a Game
Achievements are an interesting window into a game. In general, designers will put achievements against the kinds of things they expect us to do anyway while playing, plus a few … Continue reading
Review: Lords of Midnight
Lords of Midnight is a turn-based tactical adventure/strategy game set in the fantasy land of Midnight. Your task is to guide Luxor the Moonprince in his quest to unite the … Continue reading
Fantasy Villains update 3
I have painted one new villain figure, the Talisman Ninja. This figure dates from the 1980s, though I acquired it in the late 90s. Either way it’s about time the … Continue reading
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